a person playing a video game on a laptop

Scoring for Video Games

Scoring for Video Games is a collective creative process where the communication between the studio / creator and composer is crucial in order to create the best fitting musical work to enhance the video game.

Budget and time are also prioritical, keeping in mind always deadlines and avaliable means.

Thanks to my exhaustive education, one of my features is versatility which allows me to cover a vast array of musical genres. From fantastic symphonic scores oriented to boss encounters and cinematics to the most contemporary electronic sounds entered in the pot for concoting the best scores for your project.

The cost of the service is not fixed and depends on variables like project length and means (orchestral, digital, analog, etc.).

The musical piece is divided in different sections according to the mood and ambient of the game with a predominance of a cinematic style close to the big cinematic orchestrations.

1.- A very rhytmic work with electronic music

2.- An exotic piece underlining the ancient egyptian empire and culture with harmony and instruments of North Africa and Middle East.

3.-A dark choir to enhance the "demonic" ambience backed by a romantic Orchestra.

4.- A intermediate section with an epic orchestra.

5.- An epic orchestra with a theme ideal for e-sports trailers/teasers.

Video Game presentation

This in an example of a backing track for the gameplay in a videogame. Over the awesome video created by Hernán Dvojak, the music tries to reflect the environment of a hypothetical player roaming in that forest, questing, farming or simply exploring. In order to capture the essence of the environment the instruments selected were: harp (which provides a warm foundation to elaborate the piece over), shakuhachi (the warm but exotic japanese flute providing melody and, at the same time, mystery and mysticism) cello, synths and percussion. The harmony is always hanging between in and out, trying to create an unstable music with a foot in a calm predictable music (to provide the player of a pleasant environment far from stress and nervousness, friendly to step in and explore) and another in an unpredictable and unfathomable music, to represent a forest full of mysteries and dangers ready to unveil.

Open world ambience music

Music score for a menu of the game Spelunky 2. It uses very exotic instruments such as balaphone or sitar in order to create a mysterious atmosphere that invites the player to dig in the game.

Spelunky 2: Music of the main menu

A music score for the gameplay of a Beat ´em up game. It´s an energetic funk rock which tries to keep up the focus of the player.

Beat ´em up gameplay